User Interview's & Pain Points
As far as approach to nutrition, everyone had their own beliefs, preferences, goals, circumstances, and so on, but 4 common themes emerged from affinity mapping.
AFFORDABILITY
Having tried various products, user’s didn’t want to spend on a program that didn’t produce lasting results.
SUSTAINABILITY
To be able to maintain progress made was key. To put in so much effort only to gain it all back wasn’t appealing.
FLEXIBILITY
All user’s were reluctant to start any program that was too restrictive because they knew they wouldn’t be able to maintain that kind of regiment.
JUDGMENT
There was also a fear of judgement, whether going off on their nutrition plan or going to the gym. Some felt the gym was an uninviting place for people out of shape.
High Fidelity Wireframes
Group crits discussion's revealed that too many features overlapping the main flow to the lesson page was confusing and distracting. As a result, I've eliminated some of the features and focused on the main objective whilst keeping only the essential elements.
Navigating to the lesson page and having the ability to see one's progress were the two main features. Anything outside of that, at this point, wouldn't realistically be possible or well researched enough to implement.
Problem's Solved
AFFORDABILIITY
User's will learn all the most aspects of nutrition at a fraction of the cost & time. They will gain a strong foundation and know how to apply what they have learned for the rest of their life.
SUSTAINABILITY
Even with all the media, most people have limited knowledge of the fundamentals of nutrition. A thorough understanding will eliminate faulty knowledge and give the user's confidence in their choices.
FLEXIBILITY
As user's will be learning, applying, designing/curating their own meal plans, fitness regime and dietary needs, They will have full control, allowing as much flexibility as needed
JUDGMENT
As user's will be discovering and applying what they learn, it will be a judgment-free zone where they will have the opportunity for trial-and-error.
Conclusion
Executed
A nutrition learning platform.
Trials
Discerning between real pain points vs an unwillingness to make positive changes.
Learned
The research method, such as observational research, could have influenced the outcome of the design.
Next...
A feature to allow user to meal plan.
Outcome
I chose to solve the users’ pain points by giving them the opportunity to expand their knowledge, as it can only lead to better decision making for oneself.
Future Considerations
I would have liked to have pre-screened my participant's, but due to time constraints and lack of resources, the participants were selected based on availability. Having the right participants, at least 5 of them, and conducting more than one round of interviews or utilizing observational research, would have given the overall design a stronger foundation.